
mod file goes into your NWN/modules folderģ. Grab all of the download pieces.įiles in /QDocs go into your NWN/docs folder Download desired version (latest recommended, of course). Projectq.tlk file goes into your NWN/tlk folder (if you don't have one, just add it)Īmbient sounds go into your NWN/ambient folderġ. Grab the "ambient", "haks", and "tlk" downloads. Go to Edit > Module Properties > Custom ContentĪdd desired cep2_ hak files (use dropdown list)ġ. Add CEP to your module in the toolset (after making a backup copy) NOTE: If updating from a previous installation, make a backup copy of (or just don't overwrite) your cep2_custom.hak and/or cep2_build.hak if you've made any changes to them.ģ. Modules requiring older versions will require you to download that older 1.x version, which will not interfere with your installation of the latest version (see "Related Projects" on the CEP download page). Versions 2.1 and later are compatible backwards to v2.1. Note: Some older modules may require use of older versions of CEP. If you have both NWN Diamond (1.69) and NWN:EE installed, you can force NWN:EE to use the NWN 1.69 folders (and save yourself disk space) by editing your Documents/Neverwinter Nights/nwn.ini file to point to the old installation folders. If you are using only Beamdog's Neverwinter Nights: Enhanced Edition, these subfolders are found in your Documents folder. tlk contents go into NWN/tlk (if this folder doesn't exist on your machine, just add it) Download desired full version (latest recommended, of course). Quick Jump: Community Expansion Pack (CEP) | Project Qġ.


This page contains information about some of the more popular hak packages available and how to get them installed and running in your module.
